> For the complete documentation index, see [llms.txt](https://wiki.trains.cards/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.trains.cards/game-mechanics/advanced-mechanics/century-trains.md).

# Century Trains

### What Are Century Trains?

Century Trains are Locomotives with mysterious origins and extraordinary utility. Legend has it they **don't require fuel** to operate. Some people say they can even **travel through time.**&#x20;

To come into the possession of such a train is surely to your benefit—but forging one is not going to be easy. You're going to need some help from **Oil Zone Otto** and the **Century Mechanic**...

### How to Collect Century Train Parts

![What a quaint Oil Zone. Do you come here often?](/files/V9buKp3tJQUjwvjD6C9a)

Every now and then, you'll meet Otto during an [<mark style="color:blue;">Asset Encounter</mark>](/game-mechanics/npc-encounters/asset-encounters.md#oil-zone-otto)<mark style="color:blue;">.</mark> When Otto appears, that means he's stumbled across a Century Train Part.

You can **purchase CTPs at a discounted price** during these encounters, **or you can buy them from** [<mark style="color:blue;">**the Marketplace**</mark>](/game-mechanics/the-user-interface/the-marketplace.md#buying-century-train-parts) after declining to buy a part from Otto.

If you decline to buy the part from Otto, you'll **still be able to take advantage of his discount for 10 minutes**, when you buy from the Marketplace. After that, you'll have to pay full price.

### **Fusing CTPs to Your Train**

On their own, each CTP can be fused to one of your existing trains to give the train a **permanent stat boost**.&#x20;

To fuse a CTP to your train, follow these steps:

1. Open up the Marketplace and click the Parts tab.
2. Click on the arrow below Otto to switch to the Mechanic page.
3. Make sure you're on the Fuse sub-tab, then select the CTP you'd like to fuse.
4. Click the "CHOOSE LOCO" button and select the Locomotive you'd like to upgrade.
5. You'll see a preview of the stat boost your Locomotive will receive.
6. Click the "FUSE FOR 5 AMP" button to perform the fusion.

A Locomotive can only handle so much upgrading before the anomatter in the CTPs makes it unstable. To prevent your train from succumbing to the anomatic pressure, **a Locomotive's stats have predetermined upgrade caps:**

| Distance | Luck | Hauling Power | Speed |
| :------: | :--: | :-----------: | :---: |
|    +60   |  +15 |      +40      |  +25  |

Additionally, **each fusion will cost 5 AMP.**

### Forging a Century Train

To get your hands on a Century Train, you're going to have to bring all 18 unique CTPs to the **Century Mechanic,** who will assemble them for you, for a cost. [<mark style="color:blue;">Click here to see a full index of the CTPs you'll need to collect</mark>](/game-mechanics/advanced-mechanics/century-trains/century-train-part-index.md)<mark style="color:blue;">.</mark>

!["Hmm... I don't think you're ready for this yet. Come back when you have more CTPs." —The Century Mechanic](/files/11ALGaCAoe1sCqQippCF)

Coming soon!
